
Womyn Power
Love Squad Confederation of xXPIZZAXx
39
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Posted - 2012.10.03 15:25:00 -
[1] - Quote
First off I want to say that I like your dedication to making eve a better game for everyone, and your zeal for doing it seems to be pretty amazing from what the eve playerbase is used to, so thanks for that.
On the topic of the proposed changes, with regard to tackling ratters in general (and bringing new players on missions/to anoms/etc) have you considered the fact that bar Serpentis pirates, all pirates have something that, when switching to a frigate will either minmatar: target paint (making it basically one shottable by even the elite frigates), amarr: neut (no cap to point or even AB), or caldari: jamming out the frigate (based on the npcs high jam strength vs a frigs low sensor strength). Another point of concern is EWAR and the AIs tendency to prioritize targets who are actively using EWAR (such as scrams, jams, painters, webs, etc) Have you considered the effects of this with tackling frigates in the aforementioned anoms? (example being, warp into a minmatar anom to catch a ratter, scram ratter, instantly locked and painted by all the elite frigs/cruisers in the pocket and killed literally instantly.)
With sweeping changes come a lot of unintended consquiences and I really hope you don't forsake an entire playstyle in this game for what you think is a good (and needed) change right now.
Down the line, making ratters harder to hunt in null simply solidifies the fact that null as it is now, is ironically safer than highsec, simply because people know to be on guard. Making the rats ASSIST the ratters whom they are killing is a fairly laughable solution to this problem.
I suggest making a system whereby if you kill a ratter in any anom, you gain faction standing with said pirates, and at a certain level (+5 possibly?) the rats in said anoms simply will not attack you unless you take criminal action against said NPCs in said anom (along with losing standing for taking a hostile action against said npcs). This would allow you to keep your proposed changes and also alleviate entirely the concerns that face the ratter hunters, while also adding a cool roleplaying mechanic (defending the npcs space as a player, becoming 'blue' with the npcs as you have a long history of having protected them, etc.) I think changes like this are the way you need to take the game to make it a richer experience and I look forward to hearing what direction you end up taking this all, as it has a huge effect on whether or not my alliance exists come winter expansion.
EDIT: Forgot to mention, this is gonna make bots spike in terms of popularity, not only do you have to not worry about awoxers (lol your own awoxing frig will die before you can warp to the rat) but with pocket concord it's just another layer of security in nullsec, which is definitely NOT needed. |